Being stealthy is always an option but you can only keep things quiet for so long before someone yells, screams or fires a weapon without a silencer. Starting off with only two characters, the first few scenarios are fairly manageable but it doesn’t take long for you to start being creative with how you approach your enemies. ![]() Knowing that things are going to be biased helps put you into a mindset that “cheating” is fair game and using every tool in your possession is a must. None of the above is ever hidden from you and the game is pretty upfront about it. You either plan accordingly or become the ghouls’ next meal. Finally though, on the other hand, you have a very linear and very specific path to take forward and there’s no grinding on the side to help you make it through. Do you take it slow or do you simply rush through? In either case that choice is yours. On the same hand, you have the freedom to explore your surroundings at your own pace. On one hand, you have your RPG elements that let you level up your party “your way”. Mutant Year Zero: Road to Eden falls into a very particular style of gaming experience. Make you think of the original Fallout? It did to me but this is so much better. ![]() ![]() ![]() Starting off with the mutants Bormin (a boar) and Dux (a duck), you’re heading back across Ghoul infested territory towards your home the Ark with scrap to fix the broken water filter. The nukes have finally dropped in what was most likely what would amount to World War III, and what was left afterwards? Those tough enough to survive. The plague came back due to lack of vaccinations and swept across the globe leaving corpses in its wake. The polar ice caps have melted due to global warming.
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